ForgeHUD Starter · 1.4.3

Installation and layout

Server

  1. 01Back up plugins/ForgeHUD and player data, then stop the server.
  2. 02Put server/ForgeHUD-1.4.3.jar in plugins/, removing the older ForgeHUD JAR. Restart fully — do not /reload.
  3. 03Install your separately purchased DungeonForge normally to enable the live dungeon tracker integration.

Resource pack

The Starter bundles its resource pack. Set pack.public-address to the address players can reach and allow TCP 8163, or host the bundled resourcepack zip at a direct public HTTPS URL and set pack.url. Keep pack.assume-loaded false unless a verified merged pack contains these assets. Players must accept the pack for the ornate orbs and boss artwork; the large dungeon card is drawn by the optional companion.

Client companion

Put client/ForgeHUD-Controls-1.4.3+1.21.11.jar into the player's mods folder with Fabric API for 1.21.11. Do not put this file in server plugins. Press F8 for the dungeon tracker on/off, party menu and party layout; /hud switches the personal HUD, /class picks a starter class, /talents spends points and /skills casts and binds.

Layout controls

  • F8 → HUD size / layout, then select Party, Dungeon or Player.
  • Size − / Size + adjusts just that panel from 50% to 150% in 5% steps; drag a panel by its frame and choose its screen anchor.
  • Positions and sizes are stored per client in config/forgehud-controls.json. HUD Reset restores the compact defaults without changing key bindings.

Updating

Existing config files are retained. Enable integrations.dungeonforge.enabled and integrations.dungeonforge.run-hud, plus controls.client-enabled, if previously disabled. Use /hud reload for supported configuration changes; restart after JAR changes. Update both files: the 1.4.3 server JAR and the 1.4.3 companion together.

Read the full dungeon tracker guide